Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, April 18, 2014

Showreel Update





Reel breakdown


01_”Blinds” 
Bachelor Movie "Out of Bounds"
Tasks: Directing | Blinds Rig | Light | Render 
Programs: Autodesk Maya | VRay  
02_”Living room” 
Bachelor Movie “Out of Bounds” 
Tasks: Modeling | UV Mapping
Programs: Autodesk Maya 
Design by Martin Zauner
03_”Candyland” 
Selfstudy
Tasks: Design | Modeling | Sculpting
Programs: Autodesk Maya | Autodesk Mudbox
04_”Forest Spirit” 
Project Q 
Tasks: Design | Sculpting/Modeling | Rigging | Texturing |   Shading | Lighting | Rendering | Compositing 
Programs: ZBrush | Topogun | Autodesk Maya | Shave and a Haircut | Nuke | Adobe After Effects | Adobe Premier Pro
Animation by Clara Baidel 


05_”Forest Mouse” 
Selfstudy 
Tasks: Design | Modeling | Rigging | Texturing | Shading | Rendering | Compositing 
Programs: Autodesk Maya | Adobe Photoshop | Shave and a Haircut | Nuke 



06_ "Little Robot" 
Selfstudy
TaskDesign | Modeling 
Programs: Autodesk Maya 
07_"Toucan" 
InEfecto
Task: Modeling
Programs: Autodesk Maya 
08_"Michelin e-card 2014"
InEfecto
Task: Modeling Toucan | Blendshape to adjust face topology and cloth adjustment of Brazilian boy | Modeling hair Brazilian boy
Programs: Autodesk Maya 




09_”Clear the Dancefloor” 
Commercial Project “Trashdance” 
Tasks: Modeling and UV Mapping character and some trash | Texturing character and some trash | Compositing 
Programs: Autodesk Maya | Adobe Photoshop | Nuke
10_"Out of Bounds"
Bachelor Movie "Out of Bounds"
Tasks: Directing | Modeling Face, Hair and protective gear of Character Environment Rig | Light | Render 
Programs: Autodesk Maya | VRay 


11_”Allan” 
Bachelor Movie “Out of Bounds” 
Tasks: Modeling | UV Mapping 
Programs: Autodesk Maya 
Design by Natalia Marcos
12_”Light Apprentice” The Game 
Amazu Media
Tasks: Modeling | UV Mapping | Texturing 
Programs: Autodesk Maya | Adobe Photoshop  
13_”Clermont Ferrand Film Fest Trailer”  
InEfecto
Tasks: Modeling, UV Mapping, Texturing Fly, Boy and Bike | Alpha plane setup
Programs: Autodesk Maya | Adobe Photoshop 
14_”Forest House”  
Selfstudy
Tasks: Design| Modeling
Programs: Autodesk Maya
15_”Little Elephant” 
Selfstudy 
Tasks: Design | Modeling | UV Mapping | Sculpting | Texturing
Programs: Autodesk Maya | Autodesk Mudbox | Adobe Photoshop

Tuesday, February 18, 2014

Set modeling reel



Finally managed to do a showreel that only focuses on set modeling and rigging, something I am really interested in :) enjoy watching 

Wednesday, February 12, 2014

Bachelor movie



Finally online! I spend the last nine month at The Animation Workshop developing this graduation movie with eight other classmates. Next to directing the movie, I did some storyboarding, digital layout, scene setup, modeling, texturing, prop rigging, lighting and rendering. I hope you enjoy it! 

Monday, February 10, 2014

Cookie modeling


Combining two things I like; 3D modeling and baking cookies :)
The forms were first modeled in Autodesk Maya, then 3D printed and finally used as cookie forms


Monday, February 25, 2013

houseboat



tried to make a more lowpoly model, texture is done as well, now I only need to find the time to shade and light it... 

Sunday, December 23, 2012

little elephant









The other day I saw a waterdrop that looked like this little elephant, so I did this one just for fun :) wanted to try to achieve a claylike look

Sunday, September 30, 2012

School project: Commercial project


ClearTheDancefloor from Viktoria Piechowitz on Vimeo.


This is already a while ago but I thought I post it anyways. We had five weeks to creat a commercial that convinces you to throw out your own trash. The commercial was shown and targeted at/for the Roskilde Music Festival.
My main job was to modle and texture the main character and some of the trash.
Director: Sascha Altschuler
Team mates: Mikkel Okholm, Stephen C. Brossman, Anne Katrine Kamper, Jonas Bastrup Mikkelsen

Thursday, April 12, 2012

showreel 2012











• 01_”Grandma House”:
What I did: Design | Model
Programs: Autodesk Maya

• 02_ ”Norman”: Character for ”Trailer project”:
What I did: Model |Texture | Shader |Rig
Programs: Autodesk Maya | Adobe Photoshop | Headers UV Layout | Nuke | Adobe Premier Pro

• 03_”Forestspirit” :
What I did: Design | Model | Texture | Shader | Rig
Programs: Z-Brush | Autodesk Maya | TopoGun | Shave and a Haircut

• 04_”Seahorse”:
What I did: Design | Model |Texture | Shader
Programs: Autodesk Maya | Z-Brush | Adobe Photoshop

• 05_”Forestmouse”:
What I did: Design | Model |Texture | Shader |Rig
Programs: Autodesk Maya | Shave and a Haircut | Adobe Photoshop | TopoGun

Friday, December 16, 2011

Trailerproject




This is our first bigger project (3 month) and it was also the first time for our animators to animate in 3D.

Each of our groups (4 Computer Graphic Artists and 3 Animators) got a  classic movie, we got Alfred Hitchcock "Psycho" and we had to redirect  it. So put the movie in another genre and time and make a 30 sek trailer  out of this new movie...and that is what we came up  with :D  

Wednesday, November 9, 2011

Trailerproject



this is the character (Norman) that I modeled for our Trailerproject (an adaption of Psycho). The conceptart for this character was done by Frederik Storm (frederik-storm.blogspot.com)







This is the handpupet Norman will wear all the time, she represents his mother and this way his second personality (yes we turned Psycho in a stoneage comedy)  


 some of the backgrounds for the trailer. My task was to take the conceptart (left side) and turn them into backgrounds for the trailer with a coherent style (right side)

Tuesday, August 2, 2011




tried to texture the forestmouse and give it a "horse"

Sunday, June 19, 2011

Friday, June 17, 2011

audrey hepburn caricature

 
End of year exam: Model a bust of either Audrey Hepburn or Daniel Radcliffe

I choose to model Audrey Hepburn based on the caricature by Bob Doucette (http://douceart.blogspot.com/), thank you for letting me use your drawing :D

Monday, April 4, 2011




work in progress, started to model the little mouse who should become the inhabitant of the mousehole

Saturday, April 2, 2011

mousehole, overnight projekt (about 10 hours)


really quick project for a "classcompetition". I had really fun with this one and hope I find the time to work mor on it

Tuesday, March 22, 2011