Wednesday, May 16, 2012

Saloon





Just a quick render of a background I modeled for a friend

Thursday, April 12, 2012

showreel 2012











• 01_”Grandma House”:
What I did: Design | Model
Programs: Autodesk Maya

• 02_ ”Norman”: Character for ”Trailer project”:
What I did: Model |Texture | Shader |Rig
Programs: Autodesk Maya | Adobe Photoshop | Headers UV Layout | Nuke | Adobe Premier Pro

• 03_”Forestspirit” :
What I did: Design | Model | Texture | Shader | Rig
Programs: Z-Brush | Autodesk Maya | TopoGun | Shave and a Haircut

• 04_”Seahorse”:
What I did: Design | Model |Texture | Shader
Programs: Autodesk Maya | Z-Brush | Adobe Photoshop

• 05_”Forestmouse”:
What I did: Design | Model |Texture | Shader |Rig
Programs: Autodesk Maya | Shave and a Haircut | Adobe Photoshop | TopoGun

Saturday, February 18, 2012

Some Sketches

   




 this little girl fell asleep on her mums arm during the trip from hamburg to aahrus, she was really cute and so well behaved ;)

Friday, December 16, 2011

Trailerproject




This is our first bigger project (3 month) and it was also the first time for our animators to animate in 3D.

Each of our groups (4 Computer Graphic Artists and 3 Animators) got a  classic movie, we got Alfred Hitchcock "Psycho" and we had to redirect  it. So put the movie in another genre and time and make a 30 sek trailer  out of this new movie...and that is what we came up  with :D  

Wednesday, November 9, 2011

Trailerproject



this is the character (Norman) that I modeled for our Trailerproject (an adaption of Psycho). The conceptart for this character was done by Frederik Storm (frederik-storm.blogspot.com)







This is the handpupet Norman will wear all the time, she represents his mother and this way his second personality (yes we turned Psycho in a stoneage comedy)  


 some of the backgrounds for the trailer. My task was to take the conceptart (left side) and turn them into backgrounds for the trailer with a coherent style (right side)

Sketches

I just started to force myself to make a 10 min sketch every day, these are the first ones hope a lot of them will follow
I went to the Indie9000 gamejam in Aalborg this summer. We were a group of four people and had to make a game in 38 hours, these are the backgrounds I did for the game